
Design for a boardgame called 'Malafide' Which roughly translates to rogue or criminal. From design to translating the gameplay to how users interpret and absorb information in a complex game like this
Design for a boardgame called 'Malafide' Which roughly translates to rogue or criminal. From design to translating the gameplay to how users interpret and absorb information in a complex game like this
Set the stage
Set the stage
Set the stage
The style is set in a more non-typical gangster vibe of the 20's Art Deco movement. Dark yet chique is the vibe, based on the fact that the illegal underworld is always interlaced with the legal day-to-day life.
The style is set in a more non-typical gangster vibe of the 20's Art Deco movement. Dark yet chique is the vibe, based on the fact that the illegal underworld is always interlaced with the legal day-to-day life.


Card design
Card design
Card design
For complex information structures correctly makes the game work, the design can make the experience fun and interesting. Icons, typography and being creative with a warm grey palet was a challenge on itself.
For complex information structures correctly makes the game work, the design can make the experience fun and interesting. Icons, typography and being creative with a warm grey palet was a challenge on itself.




